Using your Mind Map software make the mind map of the netprov conception.What is the concept of the performance part of the Being @SpencerPratt by Mark Marino and Rob Wittig? What are the elements of archived part of the Being @SpencerPratt by Mark Marino and Rob Wittig?
среда, 18 сентября 2024 г.
Seminar # 5. Kinetic fiction
Using your Mind Map software make the mind map of the kinetic poem conception.What is the operative principle of kinetic poems? Explain it using the Faith example. What are the main types of kinetic poems?
Seminar # 4. Hypertext and hypermedia fiction
Using your Mind Map software make the mind map of the hypertext conception.
What are the main parts of the Penetration by Robert Kendall? Who are the main characters of this poem? How many parts does the poem have? What does the image of green grass symbolize? How many colors are used in the poem? What do they symbolize? What are the main principles of reading hypertext? Explain using the Penetration example.
Seminar # 3. Electronic generative fiction
Using your Mind Map software make the mind map of the Frequency conception.
What are the main constraints that are used by Scott Rettberg in his generator the Frequency? What types of syllabic forms and rhyme schemes does he use to generate his poems? Explain each of them by listing its structural features using the examples from the Frequency. What are the main principles of the Frequency generator? Read the Frequency Project Introduction and explain the main idea of the project.
Seminar # 2. Digital environment properties &Electronic literary text features
Using the qrmania service make an audio qrcode with your short description of one elit preservation strategy.
What are the main digital environment properties? What types of dysfunctionality in digital art do you know? Explain each of them by listing its specific features.
Seminar # 1. Defining electronic literary text, structural issues
There are a lot of definitions of electronic literature. Let’s try to invent your own one.
What, according to all theory patterns represented in this lesson, is the electronic literature?
What are the main components of the electronic literary text? What are the main types of electronic literary text?
пятница, 10 ноября 2023 г.
Seminar # 6 Electronic collective writing
Look
through the Being @SpencerPratt by Mark Marino and Rob
Wittig; identify the main structural elements of it.
Being
Spencer Pratt is a networked improvised tale, or #netprov. All in all, it was a
four-week joint project including Spencer Pratt, Heidi Montag, Mark C. Marino,
and Rob Wittig. The latter two used Pratt's Twitter account to write under the
pretense of a purportedly lost British poet who had located Pratt's phone. In
addition, Spencer Pratt's over a million Twitter followers were participating,
as the "poet" extended invitations to engage in poetry-related
activities and general conversation.
The main
page of the website includes the story behind the work, biography of authors,
the main description of the project, its archive possible to be downloaded, and
the main pages of the project. Reality: Being @spencerpratt started when
reality TV star Spencer Pratt, who had around a million followers on Twitter,
consented to let Mark Marino and Rob Wittig handle his account. Through his
tweets, they recounted the tale of a struggling poet who finds the star's
lost—or maybe stolen—cell phone and uses it as a platform to promote poetry.
Pratt's fan following was abruptly enmeshed in a world of Oulipian games and
early modern English poetry, not knowing if this was real or made up.
The poet,
known by some of his fans as "Tempspence" (temporary Spencer),
engaged in poetry games with Spencer's supporters, according to the official
website. the archive of tweets from the whole history, along with an
explanation of the games that users and followers have played within tweets.
The one thing all of these shows had in common, apart from the rationale behind
the project's rise—the comparison to reality TV shows—was that they were
meticulously planned and strategically executed, deftly edited, and, in certain
situations, even written by their creators. When compared to conventional
written plays, the spontaneous, documentary feel that gave the impression of
authenticity was a fiction.
Summarizing:
What is the
organizational structure of netprov?
Threshold
definition: A work must be at least somewhat improvised, begin in real time,
and parody popular media in order to qualify as netprov.
The
"inner circle" of writers and actors that make up Netprov's organizational
structure include "outer circle" those who were invited and "in on
the joke from the beginning" players, readers, or participants who are not
part of the inner circle. The inner ring functions as a show (play, improv
theater, cabaret, or television series in installments); the outer circle
functions similar to a game in which everybody may play.
Does the
netprov genre use multiple media?
Netprov
employs a transmedia storytelling strategy that combines the usage of several
vernacular media at once. (Vernacular media are widely available, commonly used
communication tools that don't require specialized expertise.) The output of
Netprov can be collaborative and take reader participation into account. It
might be when it's released, read as a live performance; alternatively, read at
a later time as a fixed store. Breaking news items may be included in projects
during the performance. Netprov Models or actors may be used in projects to
physically portray characters in pictures and films, and live demonstration.
Some authors and performers choose to play the characters they write. For
Netprov initiatives, readers may need to go to specific places in order to find
information, carry out actions, and document their endeavors. While the show
was going on, Netprov is meant to be read throughout the day in short bursts.
If so, in
what way?
Whether or
whether the medium is regarded as "literary," netprov projects are
created in the prevalent everyday computational writing and reading media of
the moment. Netprov projects can be constructed in a "transmedia"
manner across numerous, simultaneous, non-duplicating media. For instance, the
same character might have distinct, yet cohesive, texts evolving throughout
their Facebook page, Twitter account, and web page.
This
implies that a wide range of real-world online behaviors, as well as those in
social media and personal media (such as texting, emailing, and phone calls),
are also utilized as formal sources and models for netprov. These include:
mainstream media, corporate and governmental communications of all types;
informal personal blogs, websites, podcasts, and videocasts; text messages and
Twitter tweets; and informal personal blogs, websites, and podcasts; cooperative
gathering locations; as well as cooperative creative websites.
Extending:
What is the
concept of the performance part of the Being @SpencerPratt by Mark Marino and Rob
Wittig?
The concept of this Twitter fiction netprov is rather straightforward:
while filming Celebrity Big Brother in London, reality star Spencer Pratt
misplaced his smartphone. Later, a struggling poet discovered it and started
using it creatively to promote poetry. With this piece, the writers expand
their creative investigation of social media identities by
"occupying" a celebrity account (permission granted) and use it as a
platform for a performance that initially draws a sizable crowd.
The main tale is with audience trust dynamics when they are
unintentionally lured into what is actually an activist activity, in addition
to the entertaining poetry games and captivating narrative arc. It is important
to note that @SpencerPratt got an increasing number of nasty comments
throughout the performance (based on several tweets referencing this),
especially when the “truth” about the “person” posting on the Twitter account
became apparent. This is an important part of the performance since the followers'
faith in the account—which was validated, no less—had been misplaced. The fact
that Marino and Wittig were able to win back the audience's trust by
"coming clean" is a credit to their artistic skill.
This is known as "netprov," a newly-emerging genre of
performance art in which several individuals engage to construct a shared story
mostly on social media networks. Netprov, sometimes referred to as Internet
improv, is a real-time, collaborative, networked storytelling form.
The purpose of this project was to raise issues around identification and
authenticity on social media platforms, as well as how credulous people may be
when they don't know the real story behind the person appearing on TV, whether
or not they is a star.
What are
the elements of archived part of the Being @SpencerPratt by Mark Marino and Rob
Wittig?
The original
website of this netprov allows its readers not only see the story in an online
format, but also download the archive with the main parts of the work, there
are structured and named tweets collected together, the pdf-version with all of
the tweets together, and the links to the main domains with the work’s
structural parts. This archive allows the reader to experience the artwork in
various forms, and feel the authenticity by the presentation of the structural
elements and design as well.
by Belova S. POm-21
"Being @SpencerPratt" by Mark Marino and Rob
Wittig is a work of electronic literature that combines narrative, social
media, and interactive elements. The main structural elements of the work can
be identified as follows:
1. Social Media Format. The work takes the form of a
Twitter feed, emulating the structure and functionality of a social media
platform. The narrative unfolds through a series of tweets, with each
"tweet" representing a fragment of the story.
2. Multimedia Integration. The tweets in "Being
@SpencerPratt" often include multimedia elements such as images, videos,
or hyperlinks. These multimedia elements enrich the narrative experience by
providing additional context, visual representation, or external references to
other online content.
3. Interactive Storytelling. The reader is invited to
actively engage with the work by interacting with the tweets. The interactive
elements can include options for the reader to make choices or influence the
direction of the narrative. These interactions allow for multiple paths and
outcomes, creating a non-linear reading experience.
4. Serial Storytelling. The narrative unfolds over
time as new tweets are periodically added to the feed, creating a sense of
ongoing story development. This serialization mirrors the real-time nature of
social media platforms and encourages readers to keep up with the updates to
follow the narrative progression.
5. Fragmented Narrative. The tweets are presented in a
fragmented style, often with disjointed or incomplete sentences, reflecting the
brevity and character limit inherent to Twitter. This fragmented narrative
style challenges traditional linear storytelling and encourages readers to
construct meaning from the scattered pieces of information.
6. Metafictional Elements. "Being
@SpencerPratt" incorporates metafictional elements, blurring the
boundaries between reality and fiction. The work plays with the persona of
Spencer Pratt, a real-life figure, and blurs that persona with fictional
elements, creating an intriguing mix of authenticity and fabrication.
These structural elements combine to create a unique
reading experience that engages readers through interactive, social
media-inspired storytelling. By integrating multimedia, allowing reader
interaction, and embracing the format of Twitter, "Being
@SpencerPratt" pushes the boundaries of traditional narrative and explores
the possibilities of electronic literature.
Summarizing
What is the organizational structure of netprov? Does
the netprov genre use multiple media? If so, in what way?
Netprov often blurs the boundaries between reality and
fiction, engaging participants in a collective narrative creation. While the
specific organizational structure of netprov can vary depending on the project,
there are some common elements and characteristics.
1. Collaborative Storytelling. Netprov typically
involves a collective storytelling process where multiple participants
contribute to the ongoing narrative. Participants can collaborate through
various digital mediums such as social media, email, or online forums, working
together to shape the outcome of the story.
2. Real-Time Interaction. Netprov often unfolds in
real-time, allowing participants to directly engage and respond to each other's
contributions. This dynamic interaction adds an element of spontaneity and
improvisation, with the story evolving through the interplay of participants'
actions and responses.
3. Distributed Authorship. In netprov, authorship is
distributed among the participants, blurring the lines between creators and
consumers of the narrative. Each participant becomes an active participant in
the co-creation of the story, contributing to plot development, character interactions,
and even world-building.
4. Use of Multiple Media. Yes, the netprov genre
frequently uses multiple media to enhance the storytelling experience. Netprov
projects can incorporate various forms of media, including but not limited to
text, images, audio, video, and even live performances. The combination of
different media elements enriches the narrative and provides participants with
diverse ways to engage with the story.
5. Blurring of Reality and Fiction. Netprov often
blurs the boundaries between reality and fiction, challenging traditional
notions of storytelling. Characters and events in netprov may intersect with
real-life contexts, incorporating recognizable places, people, and contemporary
events. This blurring enhances the immersive nature of the narrative, creating
a sense of alternate realities or hyper-realities.
Overall, the organizational structure of netprov is
characterized by collaborative storytelling, real-time interaction, distributed
authorship, and the use of multiple media forms. Through these elements,
netprov fosters collective creativity and encourages participants to actively
engage and shape the narrative in a dynamic and evolving manner.
пятница, 3 ноября 2023 г.
Seminar # 5 Kinetic fiction
Summarizing
Kinetic poems, also known as interactive or digital
poems, are a fascinating form of poetry that utilize technology to create an
interactive and dynamic experience for the reader or viewer. There are several
types of kinetic poems, each with its own unique characteristics and
approaches.
The difference between kinetic poems lies in their
specific design, intended experience, and the use of different technologies and
artistic techniques. Some kinetic poems may focus more on visual aesthetics and
motion, while others emphasize interactivity and user engagement. The overall
impact and interpretation of a kinetic poem can vary greatly depending on its
specific design choices.
Kinetic poems often aim to merge traditional poetry
with contemporary technology, creating a unique fusion of art forms. By
leveraging dynamic and interactive elements, kinetic poems can offer a new way
to experience and engage with poetry, appealing to a broader audience and
expanding the possibilities of poetic expression.
Examples of kinetic poems can be found in various
online platforms and digital art galleries, showcasing the creativity and
innovation of artists and poets working in this medium. Exploring and
experiencing different types of kinetic poems can provide a deeper
understanding of the possibilities and potential of this dynamic form of
artistic expression.
In the ”Faith” we can find all three levels of entax:
• Micro-entax (morphology), which deals with the
morpheme;
• Meso-entax (semantic) which deals with the lexeme;
• Macro-entax (pragmatic) which deals with the
sentence in its context.
Щеголев Максим POM - 21
пятница, 20 октября 2023 г.
пятница, 13 октября 2023 г.
Seminar # 3 Electronic generative fiction
Summarizing
Scott Rettberg's
generator "The Frequency" utilizes different constraints to generate
its poems. These constraints determine the syllabic forms and rhyme schemes
that are employed.
1. Syllabic forms:
"The Frequency" utilizes syllabic constraints, which focus on the
number of syllables used in each line or stanza. Rettberg explores various
syllabic structures to shape the poems. For example:
1. What is a hundred (6 syllables)
2. years to a mind (5 syllables)
3. that reads paper (6 syllables)
4. ephemeral as shelf (7 syllables)
Or:
1. Like your dropped (4 syllables)
2. new dollar (4 syllables)
3. mountains that sink (6
syllables)
4. with each swing (5 syllables)
These examples illustrate
how Rettberg plays with syllable counts to create rhythmic patterns and control
the flow of the poems.
2. Rhyme schemes:
"The Frequency" also incorporates rhyme schemes, adding a melodic
quality to the generated poems. Here are a couple of examples of rhyme schemes
from "The Frequency":
For example:
Stanza 1:
1. Is there a disguise (A)
2. in aching glass (B)
3. slippers, a passage (A)
Stanza 2:
4. to a different life? (A)
5. In every ending, (B)
6. is there an epigraph (A)
Or:
1. correo de historia (A)
2. la sal (B)
3. con salsa verde. (A)
4. corona (B)
5. cenizo sin queso. (A)
These examples
demonstrate different rhyme schemes, denoted by letters. The patterns vary,
such as AABB, ABAB, or AAA, providing distinct tonal and rhythmic effects.
Extending
The Frequency Project,
inspired by Oulipo's constraints, aims to create a cohesive narrative through
constrained writing. It includes a poetry generator and a forthcoming novel.
The novel incorporates Flickr tags and Creative Commons licensed photos, alongside
a sequence of commonly used English words.
Key aspects of The
Frequency Project:
1. Coherent narrative
through constrained writing.
2. Hypertext format for
multiple reading experiences.
3. Exploring the idea of
collective consciousness reflected in the text.
4. Creative Commons
licensing, encouraging remixing of the work.
5. Integration of
separate yet related poetry project.
6. Atomistic fiction,
combining distinct narrative moments.
7. Adaptability to
different platforms, including blogs, poetry generator, hypertext, and print
books.
8. Anticipated release of the first part of the novel at e-Poetry festival in Barcelona.
Щеголев Максим POM 21
The Frequency Project, by Scott Rettberg, is a
collaborative literary experiment that explores the possibilities of writing
within digital networks. The main principles of this project can be summarized
as follows:
1.
Collective creation: The Frequency Project
emphasizes collaboration and collective creation.
2.
Distributed authorship: The project challenges the
traditional concept of authorship by allowing multiple authors to contribute to
a single work.
3.
Open access: The Frequency Project is
open to anyone with internet access.
4.
Networked writing: The project explores the
unique possibilities of writing in a networked environment.
5.
Experiments with form: The Frequency Project
encourages writers to experiment with different forms, structures, and genres.
6.
Iterative development: The project follows an
iterative development process, where each new contribution builds upon the work
that came before it.
7.
Reader participation: The Frequency Project
encourages reader participation and engagement.
8.
Reflection on digital culture: Through its exploration of
the possibilities of writing within digital networks, the Frequency Project
prompts reflection on the role of technology, digital culture, and the internet
in shaping contemporary literature.
The main idea of the Frequency Project by
Scott Rettberg is to explore the possibilities of collaborative writing in a
networked digital environment. It aims to challenge traditional notions of
authorship and create a space for collective creation and participation. The
project seeks to embrace diversity, experimentation, and openness by inviting
writers from different backgrounds to contribute to a single work. It also
reflects on the impact of technology and digital culture on contemporary
literature, prompting reflection and engagement from both writers and readers.
By Agulyarnaya Milena POM-21
What
are the main principles of the Frequency generator?
The
main principles of the Frequency generator are:
1. Constrained writing. The generator is part of a larger
constrained writing project inspired by the Oulipo. It uses various constraints to develop
poetry and fiction.
2. Coherent narrative. Despite the obvious constraints, the
generator aims to produce a coherent narrative in its generated poems.
3. Hypertext structure. The generator is designed to deliver
multiple fragmentary but coherent reading experiences in multiple reading
sessions.
4. Collective (un)consciousness. The text derived from commonly used
English words and popular tags in order
to reflect a collective consciousness or lack of it.
5. Creative Commons fiction. The entire project will be released under a Creative Commons
non-commercial attribution license. This allows for remixing and encourages
others to engage with the work.
7. Multi-platform delivery. The work is intended to be delivered in
different ways and on different platforms.
The main idea of the project:
The main
idea of the Frequency Project is to explore constrained writing practices by creating
a coherent narrative using various constraints. It also explores the concept of
collective consciousness by incorporating commonly used words and tags from
photographs.
By Stenina S., POm-21
суббота, 30 сентября 2023 г.
Seminar # 2 Digital environment properties &Electronic literary text features
by Agulyarnaya Milena POM-21Interpreter Initiative: Many early works of electronic literature created in extinct hardware or software systems can best be preserved by programming interpreters (and/or emulators) that run the works on new computers "as if" they were in their original environment. It’s proposed to develop open source interpreters to "run" important or populous categories of e-lit so as speedily to restore large numbers of older works to readable status. Secondary priorities include the development of additional interpreters (including high-priority but technically challenging ones), assisting open-source communities working on relevant emulators, and creating supporting documents and services for software interpreters.
The strategy for migration - to interpret or emulate electronic
literature.
Since there are early works of electronic literature that
were created in extinct hardware or software systems, they can be preserved by
programming interpreters that represent the works on “new computers "as
if" they were in their original environment”.
The strategies for interpreting or emulating
electronic literature include:
1)
"per-work"
techniques (porting and reimplementing). Porting involves converting the source
code of an electronic literature work. Reimplementing involves writing a new
program that does the same thing as the original program.
2)
per-category"
techniques (interpreting and emulating proper). Interpreting is the approach of developing a free, open source
interpreter that applies to those works that run in an interpreter of some
sort. The benefits of this approach are that the number of works per
interpreter approaches one. Emulating proper is the approach that deals with
the development of an emulator - a
program that effectively implements a hardware computer in software.
One strategy for migration is to interpret or emulate electronic
literature so that works now difficult or impossible to read can be experienced
once more in a form as functionally like the original as possible.
These strategies may be grouped under the rubrics of
"per-work" techniques (porting and reimplementing) and
"per-category" techniques (interpreting and emulating proper), where
the former method targets individual works and the latter classes of works.
Pre-work:
Porting works directly - Porting involves converting the source code of
an electronic literature work
Reimplementing involves writing a new program that does the same thing
as the original program/
The highest priority is to develop a set of open source (GNU GPL,
"General Public License") interpreters for important kinds of
electronic literature. (Assisting open source communities in creating emulators
is also important, but a lesser priority.) Such a development effort will have
the benefit of a near-term payoff that will immediately make accessible a large
number of important early e-lit works. Front loading development in this way
will be important in winning acceptance for e-lit preservation efforts among
stakeholder communities and funding organizations
пятница, 22 сентября 2023 г.
Seminar # 1 Defining electronic literary text, structural issues
There are a lot of definitions of electronic literature. Let’s try to invent your own one. See the Test Task section, and do the Mind Map task on you own (follow the instructions).
by Kormich D. POM -21
by Agulyarnaya Milena POM - 21
by Senina S. POM - 21
понедельник, 24 мая 2021 г.
понедельник, 5 апреля 2021 г.
пятница, 2 апреля 2021 г.
понедельник, 7 декабря 2020 г.
Практическое занятие № 8. Электронный художественный текст
План практического занятия
Электронный художественный текст: создаем собственный проект Storytelling в сервисе Twine (на материале Inanimate Alice К. Пуллинжер)
1. Ознакомьтесь с презентацией по технологии Storytelling (файл прилагается).
2. Прочитайте электронную повесть Inanimate Alice. Episode 3. Russia (инструкцию о том, как скачать и прочитать указанный эпизод Вы получите на практическом занятии).
3. Внимательно изучите презентацию-инструкцию по сервису Twine.
4. Создайте собственный вариант электронного художественного текста в Twine (введение 2х новых персонажей, использование фото, видео, анимационных компонентов).
5. Отправьте ссылку на архив собственной истории в Twine в блог преподавателя в раздел комментарии к сообщению Практическое занятие № 8. Электронный художественный текст. В комментарии (помимо ссылки на собственную историю) укажите фамилию, имя и номер группы.